Friday, December 31, 2010

Gale > The AccessMyLibrary College Edition iPhone® App


Access your library — even when you're not on campus! 
It's as simple as using the AccessMyLibrary College Edition mobile app from Gale, a world-leading publisher of reference information. After a simple, one-time log-in using your library's password, the mobile app will give you free, unlimited access to your school library's reputable, authoritative Gale online resources — anytime, anywhere!

This app is designed for both iPhone and iPad.

Source And App Available From


View your college library's online resources today where you'll find reliable information — available 24/7 — including current magazines, journals, encyclopedias, how-to guides and more. Simply select your topic and relevant, citable results are delivered immediately, from sources you can trust.

> Environment — unearth facts on conservation and sustainability
> Biographies — study remarkable people of yesterday and today
> Career choices — find relevant information on career paths and industries
> Literature — read commentary, criticism and context on literary works and their authors
> Periodicals — compilations of magazines and journals
> Science — find current, credible research and experiments that allow for first-hand experience
> History — supplement your research with project facts and timelines from the past

Bookmark / Poster / FAQs / Library Homepage Banners / Screensaver / Facebook And Twitter Wording

Site And Source


Monday, December 20, 2010

Wiley-Blackwell Launches New Mobile Applications for Select Health Publications

Hoboken, NJ, December 16, 2010—Wiley-Blackwell, the scientific, technical, medical and scholarly publishing business of John Wiley & Sons, Inc., is launching new mobile applications for selected health science journals, accessible via iPhone, Blackberry, Android, Symbian, PalmOS, and WAP devices.

The applications, which will be freely available, will allow for the mobile delivery of title and abstract listings of articles with a feature that will enable users to create a “reading list” of desired full-text articles, available from the user’s desktop computer through Wiley Online Library. The apps will provide the full-text of a selection of articles, and mobile content will be pushed to the mobile application as it is added to Wiley Online Library. Additional features include listings of upcoming events, society news, and publication information. Easily navigable, the applications present an optimized reading experience from various mobile devices.


The apps will deliver content for a variety of health science subjects including academic emergency medicine, cancer, cardiology, epilepsy, transplantation, rheumatology, sexual medicine, and hospital medicine.

The first application to be launched is for the American Journal of Transplantation (AJT), delivering fast, high quality content in organ and tissue transplantation and the related sciences. [snip].


Source And Links


Monday, December 13, 2010

SciVerse Mobile Applications > ScienceDirect / Scopus Apps For iPhone

SciVerse Mobile Applications are apps to help you research where you are and where you need to be. These mobile apps help you gain access to the latest abstracts, articles and books from two of the most recognised and trusted databases, SciVerse Scopus and SciVerse ScienceDirect.

> SciVerse ScienceDirect iPhone


If your institutional library subscribes to SciVerse ScienceDirect online then you can access exactly the same journals and books from your iPhone ... . The screen is smaller but the familiar content is all there. [snip]

SciVerse ScienceDirect is a leading full-text scientific database offering journal articles and book chapters from more than 2,500 peer-reviewed journals and more than 11,000 books. There are currently over 9.5 million articles/chapters, a content base that is growing at a rate of almost 0.5 million additions per year. This is equates to around 30% of all the world's research literature.


Further Information


About Registration

To register in the SciVerse ScienceDirect iPhone app you will need to provide your username and password as registered at This will be the same username and password as when accessing on If you are not registered, only 'guest' features will be available. To access the full spectrum of content, you will need to register online within your library's network at


Once you have supplied this information, you will receive a confirmation e-mail. You must click on the link provided in this e-mail to activate your access to SciVerse ScienceDirect iPhone app. [snip]



> SciVerse Scopus Alerts For iPhone

Elsevier’s SciVerse Scopus is the leading service for finding and sharing peer-reviewed information that will help you in your research, ... .  ... [U]se the SciVerse Scopus Alerts iPhone app to:
  • Search across thousands of scholarly journals from more than 5000 international publishers;
  • Save the important articles in one place for easy look-up;
  • Set up and review email alerts for your favourite searches;
  • Set up email alerts for when an author cites a particular article;
  • Annotate articles with your own notes;
  • Share article links through email or Twitter.
This version of SciVerse Scopus Alerts is free and for existing subscribers only. A new version for non subscribers is coming soon.




> Librarian Took Kit

- User Guides
- Posters
- Banners



Sunday, November 7, 2010

Safari To Go > Safari Books Online iPad App

Safari To Go includes features also available on other mobile devices.

With Safari To Go, reading and interacting with our content is as rich an experience on an iPad as it is on a laptop or desktop computer.

The Safari To Go iPad app includes:

> Use native iPad pinch to zoom and drag and drop functions to read easily, manage folders and navigate through the simple user interface

> Search technology to help users find exactly what they need by searching the vast collection of books and articles available

> Search within the content of a book to pinpoint specific information quickly

> Sign up for trials and subscriptions from the application

> Access the sample content of each book (for non subscribers)

> Gain access to folders and notes with tagging and bookmarking of book content synchronized between the app and the full product site

> Cache book content to the iPad for offline reading

> Navigate quickly and easily via a simplified, touch screen interface, optimized for iPad users and designed to allow users to quickly start where they left off and spend more time reading and less time searching

Demo Available At

Link To App Via Apple App Store


!!! Thanks To Steven M. Cohen For The HeadsUp !!!

See Also

Safari Books Online Optimizes for Top Mobile Devices


ACRL TechConnect > QR Codes And Academic Libraries> Reaching Mobile Users / Robin Ashford

College & Research Libraries News (November 2010) 71 (10): 526-530.

QR (quick response) Codes, a type of  barcode, are beginning to make inroads  in the United States. They are still largely unknown, but early adopters in higher education and recent urban promotional campaigns  are changing that. As with any new technology, it is important to understand what they can do and when they can help our users.

A QR code is a matrix barcode readable by smartphones and mobile phones with  cameras. They are sometimes referred to as 2d codes, 2d barcodes, or mobile codes. [snip]

The QR code typically appears as a small  white square with black geometric shapes, though colored and even branded QR codes are now being used. QR codes can hold much more information than a regular barcode. The information encoded in a QR code can be a URL, a phone number, an SMS message, a V-card, or any text. They are referred to as QR because they allow the contents to be decoded at high speed. QR codes were developed in 1994 by Denso-Wave, a Toyota subsidiary.

There are several reasons to believe this may be the time to prepare for mainstream use of QR codes in the United States, and for academic institutions and libraries to start implementing this technology. [snip]


Essentially, QR codes are a convenient way to add the virtual to the physical—to provide useful content, often at the time of need. [snip]

QR codes are a low-threshold technology. Low-cost, easy to implement, and easy to use, ... .


How Are Libraries Using QR Codes?

Librarians and staff in large research universities, small liberal arts institutions, public libraries, and museums are experimenting and discovering useful ways to implement QR codes in both their physical and online libraries. [snip]

Library exhibits that include a QR code link to songs, videos, Web sites, surveys, contests, etc. or other information that augments the exhibits

• Codes in the library stacks/end caps or magazine/journal areas that point to online electronic holdings of print materials or related subject guides 

Linking to library audio tours for orientations

• Code added to print handouts for additional information on mobile friendly sites

QR code with text that loads the library’s text message reference service and other contact information into the patron’s phone

• Art shows or permanent art in libraries with a QR code linking to the artists’ Web sites

In catalog records to offer patrons basic info about an item, including the location and call number. Users can scan the code and head to the stacks rather than writing or printing

• Taped to video/ DVD cases, linking to mobile-friendly video trailers

Code placed on staff directory pages and research guides that go to mobile friendly sites for later reference

• Code placed on audio book cases for author interviews or books for reviews

Code placed on study room doors connecting to room reservation forms

Library video tutorials—individual videos or create a QR code to a YouTube playlists of videos, which create a great mobile home screen app that can be saved for easy access, as needed
An Innovative Library Vendor

Alexander Street Press (ASP) has devised an innovative use for QR codes in their subscription-based Music Online databases. In a July 2010 press release, ASP President Stephen Rhind-Tutt announced that “Patrons of subscribing libraries can now listen to hundreds of thousands of classical, jazz, world music, and other recordings from smart phones and other mobile devices."

[See Also > Alexander Street Streaming Music Collections Go Mobile—Easy Access Options Include QR Codes]

Source And Full Text Available At


[] PDF

See Also

Library Success: A Best Practices Wiki > QR Codes: Uses In Libraries


Friday, November 5, 2010

iPad > Campus Technology > Mobile Learning on Campus: Balancing on the Cutting Edge

Universities that roll out campuswide mobile initiatives say they are sending a message that they are unafraid to experiment with technology.

By David Raths / 11/01/10

As soon as the Illinois Institute of Technology announced last May that it would be giving all 400 incoming freshmen Apple iPads, a lively debate broke out online at  (The Unofficial Apple Weblog) between people who saw it as a marketing gimmick to attract students and others who believed it was an honest attempt to implement a new and useful educational technology.

Mike Gosz, IIT’s vice provost for undergraduate affairs, has heard sarcastic comments about the project, and he readily admits that the desire to be seen as an innovative campus played a role in the decision. “We are the Illinois Institute of Technology,” he points out. “We need to be at the forefront of technological development. That message needs to be made clear to prospective students, and that was part of the decision.”


[Bill] Rankin [of Abilene Christian University (TX)] is in a position to know about these things. As director of mobile learning at ACU, he oversees the campus’s much-touted initiative that gave iPhones and iPod Touches to incoming freshmen and faculty members. (The program won a 2008 Campus Technology Innovators award) [snip]

“The reason students are excited about this iPhone program is not because it’s like getting a free toaster,” Rankin told CT last year. “They like it that we are actually thinking about the future of education. We’re saying to them, ‘Come study with us and help define the future of education.’ They like being active participants in that discovery.”

Relevant to the Future

With Title III grants from the Department of Education, Seton Hill University (PA) has been working on infusing the latest technology into the classroom for several years, including creating labs for faculty to explore emerging technologies and experiment with Second Life, as well as investing in ubiquitous WiFi. In the same vein, the Griffin Technology Advantage program, Seton Hill’s campuswide iPad initiative launched this fall, provides incoming students with an iPad and a MacBook Pro that students will take with them upon graduation.


... Seton Hill President JoAnne Boyle is emphatic that marketing and recruitment were not strong motivators behind the program. “Our number one motivation was the potential to address individual students’ ability to acquire knowledge and think,” she says.

In [the case of Duke University] ... , [Yvonne] Belanger [head of assessment and planning for Perkins Library and the Center for Instructional Technology] notes that the school “didn’t have any specific academic goals” for its [well-known] iPod initiative, but rather “wanted to see what interesting uses of the technology would develop.” That effort has, in fact, evolved into the Duke Digital Initiative, a multiyear program that allows faculty to experiment with new and emerging technologies.

This past fall, when George Fox University (OR) offered students a choice between receiving a MacBook or an iPad, the program was motivated by twin desires: to be future-oriented and to bolster the school’s ongoing major technology initiative.


Not Without Challenges


Even schools that launched their programs after the iPad’s release still felt overwhelmed entering into such new territory. IIT’s Gosz remembers the excitement on his campus last May when administrators announced the iPad program. “It was like jumping out of an airplane and then figuring out how your parachute works,” he says.


Improving the Academic Experience

Technological glitches aside, the administrators who ventured into these campuswide mobile initiatives have both high and realistic hopes for their impact on both students’ and faculty’s academic experiences.

The IIT project, for example, evolved from an earlier plan to improve customer service for students. Surveys had indicated students wanted better tools to navigate their way around the campus and its administrative systems. IIT was planning to create a campus-specific app and give iPods to all incoming freshmen and transfer students. But after seeing a demo of the iPad, and its price point relative to the iPod Touch, campus executives switched gears and gave all 450 first-year students iPads instead. The IIT app provides students with access to news, events, maps, and course listings. It will also enable the university to push emergency alerts directly to iPod, iPhone, and iPad devices.

Gosz, who is leading the implementation, says the iPads are already changing things at IIT. In the summer, 20 faculty members who work with freshmen received iPads and attended workshops put on by Apple. Faculty members have set up a social networking group for discussions on how to use iPads in class. In one discussion, a civil engineering professor described how students could use the iPad as a GPS device to map the campus. A graphic design professor is exploring 3D modeling capabilities. The school is adopting Blackboard Mobile Learn and Wolfram’s Mathematica for the iPad.

At George Fox , the iPad thus far has been embraced more by liberal arts faculty than those teaching science and engineering courses, which might require Windows capabilities, Smith reports. The devices are already in use by a juniors abroad program in Paris. Two professors described to Smith sitting on the banks of the Seine waiting to take students to the Louvre. One was giving a talk about what they were going to see. The other was pulling up art images on the iPad and passing it around for the students to view. “The device is great in that type of social setting,” he says.

Smith acknowledges that the iPad’s potential as an e-reader was an early selling point but because textbook publishers’ business plans are still developing, “this is essentially a pilot project.” He adds, “It is a tremendous opportunity to study how [the iPads] might impact teaching and learning.”

Seton Hill’s Boyle is equally sanguine about the school’s mobile initiative. “We think 20 percent of courses will be affected by iPads this year,” she says. She envisions students downloading books to their iPads and using Evernote, a note-taking program that syncs notes, photos, and voice memos with their computers. “But we are just beginning. We will have more stories to tell later.”


But she insists she is not starry-eyed about the iPad. “We have said to Apple we will drop you in a minute if something better comes along,” Boyle says. “We are not wed to the iPad forever. We are wed to the idea of using the best technology we can find.”

Duke’s Belanger would approve such sentiment and offers a bit of cautionary guidance. “We don’t always know which direction to go to keep pushing the envelope,” she says. “But these schools that are taking the leap now with iPads need to know that faculty and students will expect them to keep it up and stay on the cutting edge.”

About the Author

David Raths is a Philadelphia-based freelance writer focused on information technology. He writes regularly for Computerworld and other IT-focused publications.




WebExtras: Mobile Computing / Learning  

Saturday, October 30, 2010

ECAR Study of Undergraduate Students and Information Technology, 2010

Title: ECAR Study of Undergraduate Students and Information Technology, 2010 (ID: ERS1006)

Author(s): Shannon D. Smith (EDUCAUSE) and Judith B. Caruso (University of Wisconsin-Madison)

Introduction by: Joshua Kim (Dartmouth College)

Topics: Cloud-based tools, CMS and LMS, Communication, Course Management Systems, Handheld and Mobile Computing, Social Networking, Student Engagement and Interaction, Student IT Competencies, Students

Origin: Research Studies, ECAR (10/22/2010)

Type: Articles, Papers, and Reports

Abstract: Since 2004, the annual ECAR study of undergraduate students and information technology has sought to shed light on how information technology affects the college experience. We ask students about the technology they own and how they use it in and out of their academic world. We gather information about how skilled students believe they are with technologies; how they perceive technology is affecting their learning experience; and their preferences for IT in courses.

The ECAR Study of Undergraduate Students and Information Technology, 2010 is a longitudinal extension of the annual 2004 through 2009 studies. It is based on quantitative data from a spring 2010 survey of 36,950 freshmen and seniors at 100 four-year institutions and students at 27 two-year institutions; student focus groups that included input from 84 students at 4 institutions; and review of qualitative data from written responses to open-ended questions. In addition to exploring student ownership, experience, behaviors, preferences, and skills with respect to information technologies, including ownership and use of Internet-capable handheld devices, the 2010 study also includes a special focus on student use of social networking websites and web-based applications.

Citation for this work: Shannon D. Smith and Judith Borreson Caruso, with an introduction by Joshua Kim. The ECAR Study of Undergraduate Students and Information Technology, 2010 (Research Study, Vol. 6). Boulder, CO: EDUCAUSE Center for Applied Research, 2010.

Source And Links To  Full Study  / Key Findings  / Roadmap  / Survey Instrument  / Table of Contents Available At



Who Are Today’s Students? A Closer Look at The ECAR Study of Undergraduate Students and Information Technology, 2010

ELI Web Seminar, November 1, 2010 1:00 p.m. ET (12:00 p.m. CT, 11:00 a.m. MT, 10:00 a.m. PT); runs one-and-a-half hours


Wednesday, October 27, 2010

"Mobile Applications In Libraries" > Invited Presentation > 4th Rizal Library International Conference > Ateneo de Manila University > Manila, The Philippines > October 21 2010

Session 2. Libraries and Mobile Technologies


The number of Filipinos with Internet access is expected to increase nearly 15-fold, from 2 million subscribers in 2000 to an estimated 29.7 million by the end of this year ( The Philippines has also seen a substantial increase in the use of mobile services for a similar period. By early 2009, there were 73 million users, significantly more than the 6 million in 2000. In 2008, the mobile market increased more than 25% and more than 20% in 2007. As of March 2009, 80% of its population were subscribers (

Credit: Mr. Juan Gallardo Moreno
Ateneo de Manila University / Rizal Library
Photoduplication Services

Excluding highly-penetrated markets, the Asia-Pacific Region has experienced similar substantial growth and is recognized as the fastest- growing telecommunications market in the world, with annual increases greater than 20% and total regional annual growth above 30% (

Within this context, we will review the ever-increasing variety of mobile-based data and information products and services, profile select mobile initiatives undertaken by academic and research libraries worldwide and consider actual and potential mobile-based services for the Rizal Library, Ateneo de Manila University. We will conclude with a brief review of select mobile outreach initiatives.


> The Context
> Mobile Devices
> Mobile Services
> Mobile Applications
> Ateneo de Manila University
> Outreach
> The Mobile Future Is Now
> Resources


PPT Self-Archived At

90+ Slides

Director's Cut Self-Archived At
150+ Slides
Conference Page And Links To All Presentations / Photos / Participants List Available At


!!! > I Am Most Grateful To Lourdes T. David, Director, Rizal Library, Ateneo de Manila University, Loyola Heights Campus, For Her Kind Invitation To Present And Most Appreciative Of The Rizal Library Staff For Their Efforts And Hospitality < !!!

Tuesday, October 12, 2010

Library Mobile > 3 > 'A' Is For 'Android'

The Third  > New Column > 'A' Is for 'Android' > Searcher v. 18 no. 7 (September 2010) p. 7-11.

"Android is a software stack for mobile devices that includes an operating system, middlewareand key applications that use a modified version of the Linux kernel. It was initially developed by Android Inc., a firm later purchased by Google, and lately by the Open Handset Alliance"  [].


While Google's Nexus One [] may be the most well-known of the Android phones, the HTC Dream  [] , released in late October 2008, was the first phone to run the Android operating system. The Nexus One is manufactured for Google by the HTC Corp. (Taiwan) and became available in early January 2010.

As of mid-April 2010, nearly 50 makes and models ofAndroid phones were available, forthcoming, or anticipated. Android-based phone manufacturers include BlackBerry, Dell, HTC, LG, Motorola, Nokia, Panasonic, Philips, Samsung, Sharpe, and Sony- Ericsson. The top- ranked phones include Google Nexus One, Motorola DROID A855, HTC DROID Eris, Samsung Moment M900, Motorola CLIQ, Samsung Behold II t939, T-Mobile G1, myTouch 3G, and the Motorola Devour A555.

In addition to smartphones, the Android operating system has been, or will be, installed on tablet computers, e-readers, and other devices.


Self-archived at

Saturday, October 9, 2010

ELPUB 2011 > Digital Publishing and Mobile Technologies > June 22-24 2011 > Istanbl, Turkey


Smart phones and tablet computers such as iPhone and iPad have not only increased the pace of digital publishing but also fueled sharing digital information instantly in textual, audio and video formats through social networks. It is projected that mobile data traffic will grow 40 times over the next five years and that more people will, by 2013, access the Web from their mobile devices than from their desktop computers. Mobile technologies could “push digital publishing past tipping point by 2014,” as people are using digital magazines and journals much more often than their print equivalents.

“Digital Publishing and Mobile Technologies” will be the main theme of the 15th International Conference on Electronic Publishing (ELPUB), to be held in Istanbul, Turkey, from June 22-24, 2011. ELPUB2011 will bring together both researchers and practitioners to discuss digital publishing and mobile applications along with their implications for scholarly communication, information services, e-learning, e-businesses and digital cultural heritage sector. Digital publishing software and applications for mobile devices will be highlighted along with the integration of their functional capabilities such as location awareness with digital resources. Methods by which digital content can be repurposed for mobile devices and mobile users will also be discussed, as they have different browsing, reading and viewing habits.

We welcome research papers from members of the communities whose work are transforming the nature of digital publishing, scholarly communication, mobile technologies, and mobile information services. We also welcome practical papers and case studies dealing with various aspects of the main theme of the conference. Main topics include (but not limited to) the following:

Digital Publishing and Mobile Applications

■Digital publishing and mobile technologies (Smartphones, tablet computers, PDAs, etc.)
■Digital publishing, Web 3.0 and mobile applications
■Digital publishing and location aware mobile devices
■Mobile operating systems, applications and browsers
■Digital publishing, mobile standards (HTML5, etc.) and interoperability

Digital Publishing, Libraries, Archives and Museums

■Digital publishing and information services in libraries, archives and museums
■Intelligent digital publishing software
■Self-service digital publishing
■Digital publishing platforms in libraries, archives and museums
■Innovative business models for mobile digital publishing
■Mobile distribution of e-contents and e-books in libraries, archives and museums
■Adobe digital publishing in libraries, archives and museums

Scholarly Communication and Mobile Information Services

■Mobile scholarly communication
■New scholarly constructs and discourse methods for mobile communication
■Repurposing digital content for mobile devices
■Bringing digital content to mobile users
■Mobile information management
■Personalization of mobile information management
■Mobile information literacy
■Information seeking behaviors of mobile users
■Integration of location awareness with digital resources
■Mobile advertising and mobile commerce
■Mobile use of e-journals, e-zines, blogs, wikis, etc.
■Digital magazines and digital magazine portals
■Mobile e-book readers
■Interactive magazines
■Mobile mashups

Social Networks and Mobile Technologies

■Mobile devices and social networks
■Mobile video
■Protection of mobile data
■Identity management and mobile devices
■Digital rights management and mobile technologies

Mobile Learning and Digital Cultural Heritage

■Mobile learning
■Mobile access to digital cultural heritage
■Digital re-discovery of culture
■Digital museums and exhibitions
■Mobile Europeana

Mobile Information Organization and Retrieval

■Mobile information retrieval
■Metadata and mobile devices
■GIS and mobile information retrieval
■Location aware search and retrieval
■Mobile information retrieval and Semantic Web
■Information architecture and mobile content design
■Information granularity and digital objects
■Organization of content generated by mobile users
■Usability and m-libraries
■Usage and impact of digital content

Contributions are invited for the following categories:

■Research papers (up to 10 pages; please use the template in the conference web site)
■Posters (up to 3 pages; please use the template in the conference web site)
■Extended abstracts (a minimum of 1,000 and maximum of 1,500 words; please specify it as “extended abstract” using the template)
■Tutorials (abstract min. of 500 and max. of 1,000 words)
■Workshops (abstract min. of 500 and max. of 1,000 words)
■Demonstration (abstract min. of 500 and max. of 1,000 words)

Student papers and posters are also welcome.

All submissions are subject to double-blind peer review and acceptance by the international ELPUB Programme Committee. Accepted full papers will be published in the conference proceedings book and indexed in A&I services. Accepted abstracts will be extended to full papers and published online only. Final versions of all the works will be available online and archived at: .


Important Dates

■December 6, 2010: Opening of submissions of full-text papers and extended abstracts.
■January 10, 2011: Deadline for submission of full-text papers and extended abstracts (in all categories).
■February 14, 2011: Notification of acceptance of submitted papers and extended abstracts
■March 21, 2011: Deadline for submissions of all final papers in camera ready form.

Conference dates and location: June 22-24, 2011, Istanbul (European Capital of Culture 2010)

Conference Host: Department of Information Management, Hacettepe University, Ankara, Turkey

General Chair: Ya┼čar Tonta, Hacettepe University, Department of Information Management, Ankara, Turkey, tonta at
Programme Chair: Ana Alice Baptista, University of Minho, Portugal. analice at




Thursday, September 30, 2010

Vincent van Gogh The Starry Night -The App

Vincent van Gogh is one of modern art’s most celebrated figures, and his painting The Starry Night is one of the touchstones of the modern period.

Painted at the tumultuous end of the artist's life, Van Gogh's imagined firmament, executed in deep blues and brilliant yellows, continues to capture the imaginations of all who view it. Its mystery, its evocation of the infinite, and its ability to inspire wonder have long made it one of the most beloved works in the collection of The Museum of Modern Art.

An essay by art historian Richard Thomson looks in depth at the artist's career—from Van Gogh's turn to art at a relatively late age to the complex and difficult days at the end of his life—and at the making of this luminous painting.

Source And App


See Also

The MoMA-Museum Of Modern Art App


The MoMA-Museum Of Modern Art App

Carry MoMA with you wherever you go. Use the MoMA App to find out what’s on at the Museum, plan a visit, browse or search tens of thousands of works in the collection, take multimedia tours, or learn about artists and art terms. Take a picture of a work of art and send it to a friend, or put together a playlist to create a soundtrack for your MoMA visit.

The MoMA iPhone application features include:

> A Calendar of current and upcoming exhibitions, daily events and screening, with the ability to share via Facebook or Twitter.

> Tours, which include the MoMA Audio programs, with five distinct tour options, as well as the ability to browse by floor or stop number.

> An Art index of all works and artists featured in the collection as well as a database of art terms.

> Information about the museum, including hours, admissions and directions.

> MoMA Snaps offers the option to take a picture and send it as a Museum postcard.

> MoMA Tracks allows visitors to select tracks from their own music library to listen to while exploring the Museum or the MoMA App.

The MoMA App requires an internet connection and incorporates MoMA's new mobile site, which will be available shortly for the iPhone/iPod Touch and Android.



MoMA App Available At




See Also

MoMA Mobile


MoMA Mobile FAQ


PR> New Mobile Guide Program Premieres at The Nelson-Atkins Museum of Art

New Platform Allows Visitors to Use Smartphones or Museum’s iPod Touch Players

Kansas City, MO Sept. 29, 2010 – Using their own smartphones or one of the Museum’s iPod Touch players, visitors can now easily listen to information about more than 250 works of art at
The Nelson-Atkins Museum of Art. The Nelson-Atkins Mobile Guide premieres Friday, Oct. 1, offering the Museum’s excellent audio content on a new technology platform.

The Mobile Guide is actually a mobile-optimized website — The entire Museum and Sculpture Park are now equipped with Wi-Fi, so visitors can access the guide anywhere on the Museum campus from their smartphones or laptops.


Headsets also will be available for visitors to plug into their own devices. In the gallery, certain works of art are identified with a label and a number. Pressing that number on the phone’s pad will pull up an audio entry, a transcript for hard-of-hearing visitors and additional object information.


The program highlights works in every collection of the Nelson-Atkins. Later this fall, 24 new stops featuring the American Indian collection will be added. Visitors also can take part in two special Mobile Guide tours: one is the family-friendly Kansas City Sculpture Park, and the other is the architecturally focused Stone and Feather: A Tour of Two Buildings.


Funded through the generosity of George K. Baum & Company and Ann & Kenneth Baum

The Nelson-Atkins in Kansas City is recognized nationally and internationally as one of America’s finest art museums. The Nelson-Atkins serves the community by providing access and insight into its renowned collection of more than 33,500 art objects and is best known for its Asian art, European and American paintings, new American Indian and Egyptian galleries, photography and modern sculpture. [snip].

The Nelson-Atkins is located at 45th and Oak Streets, Kansas City, MO.


Infotrieve Releases Mobile Library(TM) iPad App

[On September 28 2010, Infotrieve] ... announced the release of the Mobile Library™ iPad app, the newest addition to [its] ... award winning suite of software for accessing and organizing enterprise content.

With the Mobile Library, users have secure access from anywhere to all corporate licensed electronic content and document repositories, as well as access to the world's largest collection of [science, technology and medical] STM content.

The Mobile Library is fully integrated with Infotrieve's Content SCM® content and rights management platform, and users can seamlessly switch from the iPad to their PC or Mac ... , as workspace is automatically synchronized across platforms. [snip]

To facilitate fast and intuitive access to content, users of the Mobile Library can organize personal collections containing virtually any type of content including PDFs, videos, images and audio. The Mobile Library automatically organizes and cross references files based on user defined tags, and allows users to search against these personalized tags to quickly locate content of interest.

To ensure up-to-the-minute awareness of newly published research, the Mobile Library offers a variety of automatic alerts using Infotrieve's collection of more than 50 million citations, along with unlimited RSS feeds for monitoring other key content sources. Users can also capture, tag and organize citations, abstracts and other items of interest for future research, review or purchase.


About Infotrieve, Inc.

Infotrieve is the global leader in business service solutions for information centers in large and middle-market corporations with substantial resources dedicated to research and development. Infotrieve’s expertise includes people, process and technology solutions for all elements of information center management, content licensing, document delivery, copyright compliance, reprints and eprints, usage analysis and collection management. [snip]


[ ]

See Also

Outsell Insights Report > "There's a "Path" for that - Infotrieve's New iPad Offering Redefines the Application Game"


Thursday, September 16, 2010

Pew Internet & American Life > The Rise of Apps Culture

Overview > Main Findings

Cell phone use in the U.S. has increased dramatically over the past decade. Fully eight in ten adults today (82%) are cell phone users, and about one-quarter of adults (23%) now live in a household that has a cell phone but no landline phone.

Along with the widespread embrace of mobile technology has come the development of an “apps culture.” As the mobile phone has morphed from a voice device to a multi-channel device to an internet-accessing mini-computer, a large market of mobile software applications, or “apps,” has arisen.

Among the most popular are apps that provide some form of entertainment (games, music, food, travel and sports) as well as those that help people find information they need and accomplish tasks (maps and navigation, weather, news, banking). [snip]

The most recent Pew Internet Project survey asked a national sample of 1,917 cell phone-using adults if they use apps and how they use them. Broadly, the results indicate that while apps are popular among a segment of the adult cell phone using population, a notable number of cell owners are not yet part of the emerging apps culture.

35% of adults have cell phones with apps, but only two-thirds of those who have apps actually use them


Yet having apps and using apps are not synonymous. Of those who have apps on their phones, only about two-thirds of this group (68%) actually use that software. [snip]

Apps users are younger, more educated, and more affluent than other cell phone users

When compared with other cell phone using adults, and the entire U.S. adult population, the apps user population skews male, and is much younger, more affluent, and more educated than other adults. Overall, the apps-using population also skews slightly Hispanic when compared with other adult cell phone users.

App use still ranks relatively low when compared with other uses of cell phones

[snip] Taking pictures and texting are far and away the most popular non-voice cell phone data applications, with more than seven in ten adult cell phone users embracing these features of their phones.

29% of adult cell phone users have downloaded an app to their phone

As with the apps-using population as a whole, downloaders are younger, more educated, and disproportionately male when compared with the total U.S. adult population. [snip]


Those who download apps do so fairly frequently. Among apps downloaders, roughly half (53%) say their most recent download was in the past 30 days, including one third (33%) who say their last download was within the past week. [snip]

One in eight adult cell phone users (13%) has paid to download an app

Among the 29% of adult cell phone users who download apps, just under half (47%) have paid for an app, with the remainder saying they only download apps that are free. [snip]


Nielsen data indicate that games are the most popular apps, followed by news/weather, maps/navigation, social networking, and music.

In the Nielsen survey, most recent apps downloaders said they used their apps daily but for short periods of time, and used them in a variety of situations.

Some 57% of the recent apps downloaders in the Nielsen study said they use their apps daily. While one quarter of these recent apps downloaders (24%) said they use their apps for more than 30 minutes a day, the vast majority said they spend less time using their apps each day.


The Nielsen survey indicates that different people may use apps in different ways

There were several notable differences among the Nielsen recent-downloader sample in terms of which apps they favored and how frequently they used them. For instance:

Women in the sample were more likely than men to have used a social networking app in the past 30 days (53% v. 42%), and women who used the Facebook app were also more likely to use that app everyday (64% v. 55%)

Women in the sample were more likely than men to have a used a game app in the past 30 days (63% v. 58%), while men were more likely to have used a productivity app (29% v. 21%) or a banking/finance app (31% v. 25%)

Among the Nielsen sample of recent downloaders, whites (53%) and Hispanics (47%) were more likely than African-Americans (36%) to have used a map/navigation/search app in the month prior to the survey


In the Nielsen sample, 75% of 18-24 year-old Twitter app users reported using that app every day, compared with 52% of the 25-34 year-olds and 48% of the Twitter users age 35 and older

In contrast, among Nielsen’s Facebook app users, 25-34 year-olds were more likely than both younger and older Facebook app users to report using their Facebook app daily.

The African-Americans and Hispanics in the Nielsen sample were significantly more likely than whites to be daily users of their Youtube apps (33% of African-Americans v. 24% of Hispanics v. 12% of whites) and their Pandora music apps (33% of African-Americans v. 27% of Hispanics v. 14% of whites)


Source And Links To PDF Version Available At

Report: Seven Significant Trends in Mobile Usage

With mobile penetration in the US estimated by eMarketer at nearly 80% this year, and the increasing sophistication of handsets, there is a mature mobile market with a critical mass of users increasingly receptive to marketing and content. As the space becomes more important for marketers’ efforts, they must keep pace with the changing scene.


One of the biggest keys to these new marketing opportunities is the rise of smartphones. The percentage of US consumers thinking about buying a smartphone has doubled since the beginning of 2008, according to ChangeWave Research, and Nielsen expects smartphones to be in the hands of half of US mobile users by the end of Q3 2011.

As handsets change, so do mobile consumption and usage patterns. Voice is becoming less relevant, and carriers and their marketing and content partners have transitioned to a focus on data.

Social networks are fast becoming the primary way mobile users exchange information. According to comScore, use of social networking applications increased by 240% between April 2009 and April 2010.

The full report, “Seven Key Trends in Mobile Usage,” also includes information on these important developments:
  • The smartphone race is increasingly competitive.
  • The increased ownership of smart devices is driving growth in mobile web penetration.
  • The mobile-social nexus is all about location, location, location.
  • Content revenues will rise—and ad revenues will climb even faster.
  • The iPad and other devices are changing the face of mobility.
Links To Source / Select Content / Full Report (Total Access Clients Only) Available At 


Wednesday, September 15, 2010

Connect Pro Mobile for iPhone

[snip] With Connect Pro, Adobe has combined its multimedia features to allow businesses and individuals an opportunity to present, demonstrate, teach, train and collaborate in a secure, real-time virtual environment ... .



[On] ... February 24, 2010, the Adobe® Connect Pro® Mobile for iPhone® app ... [became]  available for download from the Apple® iTunes® App StoreSM. The free application enables iPhone users to join and participate in live meetings running in Adobe Connect Pro, Adobe’s Web conferencing software.

Using Adobe Connect Pro Mobile, participants can watch and listen to live presentations offered through Connect Pro, including real-time meeting Webcam video and screen sharing demonstrations. [snip] Mobile users collaborate with others using live text chat or VoIP over WiFi or 3G connection. Host and Presenter capabilities are not included in Connect Pro Mobile 1.0  .


A video of the app, along with links to the Getting Started Guide and the Known Issues document are available on the Connect Users site.




See Also

Connect Pro Mobile for iPhone / Alistair Lee, Adobe Systems

App Description

Attend Adobe® Connect™ meetings using your iPhone™ or iPod™ touch.

FREE Adobe® Connect™ Mobile application Available At


Tuesday, September 14, 2010

PR > Wilson Launches New WilsonWeb Mobile Interface for Smart Phones and Other Mobile Devices

Leading Reference Databases Now Accessible Anywhere, Anytime > New York, NY / September 2, 2010

Library users can now bring an important part of their library with them wherever they go, with the new WilsonWeb Mobile interface for smart phones and other mobile devices. A free service for WilsonWeb subscribers, WilsonWeb Mobile provides “anytime, anywhere” access to WilsonWeb reference databases, marrying the versatile searching, trusted information, and practical tools for which WilsonWeb is renowned with smart-phone convenience.


For users whose libraries subscribe to Wilson full text databases, for example, articles from thousands of publications are now available whenever, wherever—filling those free moments with quality research or pleasure reading. …And with WilsonWeb Mobile’s ReadSpeaker text-to-speech converter, they can listen to the articles as well, making the small screen of the typical hand-held device a moot point. Thousands of articles on any research or personal interest—ready for listening while in line at the post office, relaxing in the park, commuting or doing housework—are just a WilsonWeb Mobile search away.

Planned features such as “My WilsonWeb” accounts for storing search results will allow users to effectively compile custom “playlists” of articles on any subject (or from favorite magazines or authors), making WilsonWeb Mobile an attractive source of recreational listening as well as time-saving research.

For librarians, WilsonWeb Mobile customization options represent an excellent way to promote awareness of the library. WilsonWeb Mobile “co-branding” allows the placement of two logos on the interface (and future innovations will allow custom hotlinks).[snip]

Other WilsonWeb Mobile features include:

Full text article translations into any of 13 languages
• Images (on Wilson biography and art image databases)
Basic and advanced searching
• Multiple database searching
WilsonWeb All-Smart searching
• Relevancy ranked results
E-Mailing of search results
• Referring page authentication, and more...

WilsonWeb Mobile functions seamlessly with all of today’s most popular mobile devices and browsers, including Android, Blackberry, IPhone, IPad, Internet Explorer mobile, Opera mobile, and FireFox browsers.


An FAQ detailing the capabilities of WilsonWeb Mobile is available



Enabling WilsonWeb Mobile and Setting Up Automatic Login Procedure





New Round of Enhancements for WilsonWeb


See Also

WilsonWeb > Mobile / ReadSpeaker


Thursday, September 9, 2010

ELI White Papers / EDUCAUSE Learning Initiative > Mobile Learning: Context and Prospects

Author(s) Malcolm B. Brown (EDUCAUSE) and Veronica Diaz (EDUCAUSE)

On March 3 and 4, 2010, the ELI community gathered for an online focus session on mobile learning. This white paper is a synthesis of the key ideas, themes, and concepts that emerged from those sessions. The white paper also includes links to relevant focus session materials, recordings, and archives. It represents a harvesting of the key elements that we as a teaching and learning community need to keep in mind as we work to integrate mobile technology into teaching and learning in higher education. It is clear that while the application of mobile technology to learning is just now getting under way, the potential is enormous and we can expect that the rate of development will be very rapid indeed.

Topics: E-Learning, Handheld and Mobile Computing, Hybrid or Blended Learning, Interaction and Engagement, IT Integration, Learning Environments, Mobile Learning, Pervasive or Ubiquitous Computing, Support for Teaching and Learning

Source And Link To Full Document Available At


Monday, August 30, 2010

NPR > Foreign Policy: The Mobile Banking Revolution

Jamie Zimmerman and Jamie Holmes / August 30, 2010

As recently as two years ago, mobile banking in the developing world was an object of skepticism among financial insiders. While proponents argued that cell phones could revolutionize personal finance in poorer countries, regulators warned of money laundering and most bankers worried that low customer balances wouldn't be worth the transaction costs. Many thought of "m-banking" as a niche product that, at most, could maintain the loyalty of existing traditional bank customers. Few imagined it might bring savings, credit, and liquidity to those who don't belong to a bank in the first place.

The M-PESA cell phone finance company offers clients financial transfers and withdrawals via mobile phones. The spontaneous and unplanned explosion of m-banking in the developing world has gone well beyond expectations. Photo: Brent Stirton/Getty Images.

Now, however, the doubters have been proved entirely wrong. The spontaneous and unplanned explosion of m-banking in the developing world has gone well beyond expectations. And the effects for development could be monumental.


Three years ago, Safaricom, the Kenyan subsidiary of Vodafone, launched "M-Pesa," a mobile money-transfer service that essentially allowed vendors of mobile airtime cards — there are apparently 100,000 such vendors in the country — to institutionalize what they had been doing informally. M-Pesa wasn't the first service of this kind, but it has become the most successful by far. Today, M-Pesa has roughly 10 million customers in Kenya, 40 percent of the adult population. [snip]


Other m-banking products that have met with surprising success are Celpay in Zambia and Gcash and Smart Money in the Philippines.


By 2012, mobile banking operators could see nearly $8 billion in revenue just by expanding their services to the currently unbanked, according to an estimate by the Consultative Group to Assist the Poor (CGAP). In the developed world, m-banking is gaining traction in Australia, Britain, Korea, and Singapore, as well as in the United States.


One scholar who has studied M-Pesa, Olga Morawczynski of the University of Edinburgh, estimates that rural households that are mobile money subscribers see their incomes increase 5 to 30 percent. And though an increase in income is often only a short-term poverty solution, savings and asset-building, as encouraged by programs like M-Kesho, move people toward sustainable economic independence in the long term.[snip]


No matter what happens, however, in the context of global development the financial success of m-banking is already one of the greatest success stories of recent years. As U.S. Secretary of State Hillary Clinton said in January, these technologies are "allowing billions of people to leapfrog into the 21st century after missing out on 20th-century breakthroughs." And all it takes is a keystroke

Jamie Zimmerman is director and Jamie Holmes is program associate of the Global Assets Project at the New America Foundation.